import pygame #initialize game engine pygame.init() clock = pygame.time.Clock() size=[500, 500] surface = pygame.display.set_mode(size) #Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0, 255, 0) BLUE=(0,0,255) BLACK=(0,0,0) dead=False surface.fill(WHITE) #Colors specific to home BOTTOM=(51, 252, 40) TREE_BOTTOM=(153,89,49) LEAFS=(57,138,30) BASE=(189,203,240) while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True surface.fill(WHITE) #Draw bottom pygame.draw.rect(surface, BOTTOM, [0, 380, 500, 120], 0) #Draw trees pygame.draw.rect(surface, TREE_BOTTOM, [50, 280, 30, 100], 0) pygame.draw.rect(surface, TREE_BOTTOM, [420, 280, 30, 100], 0) #Draw leafs pygame.draw.rect(surface, LEAFS, [50, 240, 30, 40], 0) pygame.draw.rect(surface, LEAFS, [420, 240, 30, 40], 0) #Draw Home base pygame.draw.rect(surface, BASE, [105,120,290,260], 0) #Draw home top pygame.draw.polygon(surface, RED, [[75,120], [430,120], [245, 5]], 0) #Draw windows pygame.draw.rect(surface, BLACK, [155, 155, 30, 30], 0) pygame.draw.rect(surface, BLACK, [235, 155, 30, 30], 0) pygame.draw.rect(surface, BLACK, [315, 155, 30, 30], 0) pygame.draw.rect(surface, BLACK, [155, 215, 30, 30], 0) pygame.draw.rect(surface, BLACK, [235, 215, 30, 30], 0) pygame.draw.rect(surface, BLACK, [315, 215, 30, 30], 0) pygame.draw.rect(surface, BLACK, [155, 275, 30, 30], 0) pygame.draw.rect(surface, BLACK, [235, 275, 30, 30], 0) pygame.draw.rect(surface, BLACK, [315, 275, 30, 30], 0) #Draw door pygame.draw.rect(surface, WHITE, [190, 315, 30, 65], 0) pygame.draw.rect(surface, WHITE, [290, 315, 30, 65], 0) pygame.draw.rect(surface, BLACK, [200, 340, 20, 10], 0) pygame.draw.rect(surface, BLACK, [290, 340, 20, 10], 0) pygame.display.flip() clock.tick(5) #Shutdown display module pygame.display.quit()
Run above
program, you will get following output.
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