Tuesday, 8 December 2015

pygame: draw simple Human


Following code draws simple human image.
import pygame

#initialize game engine
pygame.init()

clock = pygame.time.Clock()

size=[500, 500]
global screen
surface = pygame.display.set_mode(size)

#Initialize values for color (RGB format)
WHITE=(255,255,255)
RED=(255,0,0)
GREEN=(0, 255, 0)
BLUE=(0,0,255)
BLACK=(0,0,0)

HEAD=(214,195,54)

dead=False
surface.fill(WHITE)

global positionMove
positionMove=0

while(dead==False):
 for event in pygame.event.get(): 
  if event.type == pygame.QUIT:
   dead = True
   
  surface.fill(WHITE)

  #Draw head
  pygame.draw.circle(surface, HEAD, [220, 60], 40, 0)
  pygame.draw.line(surface, BLUE, [220, 100], [220, 350], 5)
  
  # Draw hands
  pygame.draw.line(surface, HEAD, [220, 150], [120, 230], 5)
  pygame.draw.line(surface, HEAD, [220, 150], [320, 230], 5)
  
  #Draw legs
  pygame.draw.line(surface, BLACK, [220, 350], [120, 470], 5)
  pygame.draw.line(surface, BLACK, [220, 350], [320, 470], 5)
  
  #Draw Eyes
  pygame.draw.rect(surface, BLACK, [200, 40, 10, 10], 0)
  pygame.draw.rect(surface, BLACK, [230, 40, 10, 10], 0)
  
  #Draw lips
  pygame.draw.rect(surface, RED, [200, 70, 40, 10], 0)
  
  #Draw Name
  font = pygame.font.SysFont('Calibri', 25, True, True)
  text = font.render("I am Kiran",True,GREEN)
  
  positionMove+=5
  if(positionMove == 350):
   positionMove = 5
  surface.blit(text, [positionMove, 0])
  
  pygame.display.flip()
  clock.tick(5)
   
#Shutdown display module
pygame.display.quit()

Run above program, you will get following image.





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