Move rectangle horizontally
#import pygame import pygame #initialize game engine pygame.init() rect_x=0 rect_y=50 rect_width=50 rect_height=50 window_width=500 window_height=500 animation_increment=10 clock_tick_rate=20 #Open a window size = (window_width, window_height) screen = pygame.display.set_mode(size) #Set title to the window pygame.display.set_caption("Hello World") dead=False #Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0,255,0) BLUE=(0,0,255) BLACK=(0,0,0) clock = pygame.time.Clock() while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True screen.fill(BLACK) pygame.draw.rect(screen, WHITE, [rect_x,rect_y,rect_width,rect_height]) rect_x+=animation_increment pygame.display.flip() clock.tick(clock_tick_rate) if(rect_x==window_width-rect_width): rect_x=0
Move more than one rectangle horizontally
#import pygame import pygame #initialize game engine pygame.init() rect_x=0 rect1_y=30 rect2_y=130 rect3_y=230 rect4_y=330 rect5_y=430 rect_width=50 rect_height=50 window_width=500 window_height=500 animation_increment=10 clock_tick_rate=20 #Open a window size = (window_width, window_height) screen = pygame.display.set_mode(size) #Set title to the window pygame.display.set_caption("Hello World") dead=False #Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0,255,0) BLUE=(0,0,255) BLACK=(0,0,0) clock = pygame.time.Clock() while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True screen.fill(BLACK) pygame.draw.rect(screen, WHITE, [rect_x,rect1_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect_x,rect2_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect_x,rect3_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect_x,rect4_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect_x,rect5_y,rect_width,rect_height]) rect_x+=animation_increment pygame.display.flip() clock.tick(clock_tick_rate) if(rect_x==window_width-rect_width): rect_x=0
Move rectangles horizontally and vertically
#import pygame import pygame #initialize game engine pygame.init() rect_x=0 rect_y=0 rect1_y=30 rect2_y=130 rect3_y=230 rect4_y=330 rect5_y=430 rect1_x=30 rect2_x=130 rect3_x=230 rect4_x=330 rect5_x=430 rect_width=50 rect_height=50 window_width=500 window_height=500 animation_increment=10 clock_tick_rate=20 #Open a window size = (window_width, window_height) screen = pygame.display.set_mode(size) #Set title to the window pygame.display.set_caption("Hello World") dead=False #Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0,255,0) BLUE=(0,0,255) BLACK=(0,0,0) clock = pygame.time.Clock() while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True screen.fill(BLACK) pygame.draw.rect(screen, RED, [rect_x,rect1_y,rect_width,rect_height]) pygame.draw.rect(screen, GREEN, [rect_x,rect2_y,rect_width,rect_height]) pygame.draw.rect(screen, BLUE, [rect_x,rect3_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect_x,rect4_y,rect_width,rect_height]) pygame.draw.rect(screen, RED, [rect_x,rect5_y,rect_width,rect_height]) pygame.draw.rect(screen, GREEN, [rect1_x,rect_y,rect_width,rect_height]) pygame.draw.rect(screen, BLUE, [rect2_x,rect_y,rect_width,rect_height]) pygame.draw.rect(screen, WHITE, [rect3_x,rect_y,rect_width,rect_height]) pygame.draw.rect(screen, RED, [rect4_x,rect_y,rect_width,rect_height]) pygame.draw.rect(screen, GREEN, [rect5_x,rect_y,rect_width,rect_height]) rect_x+=animation_increment rect_y+=animation_increment pygame.display.flip() clock.tick(clock_tick_rate) if(rect_x==window_width-rect_width): rect_x=0 if(rect_y==window_height-rect_height): rect_y=0
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