Kaplay's input bindings offer a seamless way to handle game controls, allowing developers to unify input methods across keyboards, gamepads, and more. With the ability to dynamically change bindings and even trigger virtual inputs, Kaplay provides flexibility and control customization for a better gaming experience.
Input bindings in Kaplay enable you to define a generic event, such as jump, and map it to multiple input methods, including keyboard keys, gamepad buttons, and more.
Here's how you can leverage Kaplay for seamless input management:
kaplay({ buttons: { jump: { keyboard: ["space", "up"], gamepad: ["south"], }, }, });
You can then listen to the jump event using handlers like.
onButtonPress("jump", () => { player.jump(); }); onButtonDown("jump", () => { player.jump(); }); onButtonRelease("jump", () => { player.jump(); });
Dynamic Binding Updates
Easily get or set bindings dynamically based on game requirements, such as configuration changes or new levels:// Get the current keyboard bindings for "jump" const jumpKeyBindings = getButton("jump").keyboard; // Update the "jump" binding for the keyboard setButton("jump", { keyboard: ["w"] });
Simulating Inputs Virtually
Need to trigger an action programmatically? Use pressButton() and releaseButton() to simulate button actions, perfect for cutscenes or mobile games.
pressButton("jump"); // Simulates pressing the "jump" button releaseButton("jump"); // Simulates releasing the "jump" button
With these powerful features, Kaplay input bindings make game controls more flexible, customizable, and developer-friendly. Whether you’re building for PC, console, or mobile, you can ensure a smooth player experience with unified control handling.
Step 1: Create a KAPLAY project input-bindings-demo by executing below command.
npx create-kaplay input-bindings-demo
Upon successful execution of above command, you can see a project structure looks like below.
Step 2: Update src/main.js file with below content.
main.js
import kaplay from "kaplay"; // Initialize Kaplay with input bindings const k = kaplay({ buttons: { jump: { keyboard: ["space", "up"], gamepad: ["south"], }, }, }); // Constants for game configuration const GRAVITY = 1000; const PLAYER_INITIAL_POSITION = [120, 80]; const JUMP_FORCE = 400; const MOVE_SPEED = 300; const GROUND_HEIGHT = 100; // Initialize gravity for the game world k.setGravity(GRAVITY); // Load assets k.loadRoot("./"); // Base path for assets k.loadSprite("bean", "sprites/bean.png"); // Player sprite k.loadSound("jumpSound", "sounds/jump.mp3"); // Jump sound effect // Create the player object const player = k.add([ k.pos(...PLAYER_INITIAL_POSITION), // Set initial position k.sprite("bean"), // Use the "bean" sprite k.body(), // Enable physics for the player k.area(), // Define collision area for interactions ]); // Function to handle jumping const handleJump = () => { k.play("jumpSound", { volume: 0.5, // Set sound volume speed: 1.5, // Play sound at faster speed }); player.jump(JUMP_FORCE); // Apply jump force }; // Function to handle horizontal movement const handleMovement = (direction) => { player.move(direction * MOVE_SPEED, 0); // Move left (-1) or right (1) }; // Bind input events to actions player.onButtonPress("jump", handleJump); // Trigger jump on "jump" button press player.onKeyDown("left", () => handleMovement(-1)); // Move left on "left" key player.onKeyDown("right", () => handleMovement(1)); // Move right on "right" key // Add the ground object to the game world const ground = k.add([ k.rect(k.width(), GROUND_HEIGHT), // Ground spans the width of the game k.pos(0, k.height() - GROUND_HEIGHT), // Position at the bottom of the screen k.area(), // Define collision area k.outline(3), // Add an outline for visibility k.color(109, 99, 19), // Set ground color (brown-like) k.body({ isStatic: true }), // Make the ground static (immovable) ]);
Step 3: Create sounds folder in public folder and add jump.mp3 file to it. You can download this file from below location.
https://github.com/harikrishna553/frontend/tree/main/gaming/kaplay/sounds/add-sounds/public/sounds
Step 4: Execute below commands from project root folder to run the Application.
npm install npm run dev
Launch the url ‘http://localhost:3001/’ in a browser to play with the Application. You can press either space or up arrow button to see the jump behavior.
You can download the Application from this link.
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