Objects
and class in Real World scenario
Object
An
Object is a real-world entity. For example, book, cat, box, bus, keyboard,
person, screen, cell phone etc., all are objects.
How can we differentiate objects
1.
Depend on their properties
2.
Depend on their behaviors
Differentiating two
objects based on their properties
Let’s
say, there are two persons A and B.
First
let’s try to find what are the possible properties for the person object
Possible properties
for a person
height,
weight, color, Education Qualification, country, address are all come under
person properties.
Now
by comparing these properties we can easily differentiate two persons.
Properties
|
Person
A
|
Person
B
|
Height
|
6ft
|
5.5ft
|
Weight
|
75Kg
|
60Kg
|
Color
|
White
|
Black
|
Country
|
India
|
America
|
As
shown in the above table, both the persons has their own properties, So we can
differentiate based on them.
Differentiating two
objects based on their behavior
consider
the same two persons A and B. will try to figure out possible behaviors for the
person object
Possible behaviors
are
walk,
run, swim, eat, sleep, see, hear etc., Now by comparing these behaviors we can
easily differentiate two persons.
Behavior
|
Person A
|
Person B
|
Walk
|
10km/hr
|
12km/hr
|
run
|
20km/hr
|
18km/hr
|
sleep
|
8
Hrs/day
|
6Hrs/day
|
Behavior
|
Person
A
|
Person
B
|
Class
In
normal terms I call class as a category.
All
persons come under Human category
cat,
lion, Elephant come under Animals Category
So
a class or category is a group of objects with similar properties and
behaviors.
Objects and class in
Programming Terminology
What Is an Object?
An
object is a software bundle of related state and behavior. The main advantage
of Kotlin is you can compare objects in Kotlin with real world objects. So it is
very easy to work with objects in Kotlin.
What Is a Class?
A
class is a blueprint or prototype from which objects are created.
You
can define a class using 'class' keyword.
Syntax
class ClassName{ // Properties // Functions }
Example
class Employee { var firstName : String = "" var lastName : String = "" }
Above
snippet define 'Employee' class, it has two properties (firstName, lastName) defined.
How to define object
to the class Employee?
var
emp1 = Employee()
Above
statement is used to define an object to the class Employee.
How to access the
properties associated with object emp1?
Members
of the object (firstName and lastName) are accessed using ‘.’ Notation.
Syntax
objName.propertyName
Example
emp1.firstName
= "Chamu"
emp1.lastName
= "Gurram"
Employee.kt
class Employee { var firstName: String = "" var lastName: String = "" }
Main.kt
fun main(args: Array<String>) { var emp1 = Employee() emp1.firstName = "Chamu" emp1.lastName = "Gurram" println("First name : ${emp1.firstName}") println("Last name : ${emp1.lastName}") }
Output
First name : Chamu Last name : Gurram
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