SWT
provides Image class to draw images. Following step-by-step procedure explains
sample application to draw images.
Step 1: Define an image
instance and add it to the display.
String
imagePath = "C:\\java.png";
Image
img = new Image(display, imagePath);
Step 2: Use drawImage method
of Graphic context instance.
GC
gc = new GC(shell);
gc.drawImage(img,
200, 200);
Step 3: Dispose image and
graphic context.
img.dispose();
gc.dispose();
Following
is the complete working application.
import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class Test { private static int shellWidth = 500; private static int shellHeight = 500; private static String imagePath = "java.png"; private static void addGraphicsToShell(Display display, Shell shell) { Image img = new Image(display, imagePath); shell.open(); GC gc = new GC(shell); gc.drawImage(img, 200, 200); img.dispose(); gc.dispose(); } public static void main(String[] args) { /* Instantiate Display object, it represents SWT session */ Display display = new Display(); /* * Define Shell, it represent a window, You can add more than one shell * to Display */ Shell shell = new Shell(display); shell.setSize(shellWidth, shellHeight); shell.setText("SWT Tutorial"); addGraphicsToShell(display, shell); /* * Run the event dispatching loop until an exit condition occurs, which * is typically when the main shell window is closed by the user. */ while (!shell.isDisposed()) { if (!display.readAndDispatch()) { display.sleep(); } } /* Dispose the display */ display.dispose(); } }
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