To
develop a SWT application, you need to import following packages.
org.eclipse.swt.*;
org.eclipse.swt.widgets.*;
There
are two basic classes you must require while building an application using SWT.
a.
Display
b.
Shell
Display class
Instance
of Display class hold all the GUI objects. The components added to the Display
instance are visible on the screen. In real world, one Display object is
created for one application.
Shell class
Shell
represents a window within the application. Shell is attached to Display object
(or) Shell can be attached to another Shell. An application can have more than
one shells.
Following
step-by-step procedure explains demo application.
Step 1: Instantiate Display
object, it represents SWT session.
Display
display = new Display();
Step 2: Define Shell, it
represent a window. You can add more than one shell to Display
Shell
shell = new Shell(display);
Step 3: Define widgets to add to the shell.
Label
label = new Label(shell, SWT.CENTER);
label.setText("Hello_world");
label.setBounds(shell.getClientArea());
Step 4: Open shell
window.
shell.open();
Step 5: Run the event
dispatching loop until an exit condition occurs, which is typically when the
main shell window is closed by the user.
while
(!shell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
/*
Dispose the display */
display.dispose();
Following
is the complete working application.
import org.eclipse.swt.SWT; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Label; import org.eclipse.swt.widgets.Shell; public class Test { public static void main(String[] args) { /* Instantiate Display object, it represents SWT session */ Display display = new Display(); /* * Define Shell, it represent a window, You can add more than one shell * to Display */ Shell shell = new Shell(display); /* Define widgets to add to the shell */ Label label = new Label(shell, SWT.CENTER); label.setText("Hello_world"); label.setBounds(shell.getClientArea()); /* Open shell window */ shell.open(); /* * Run the event dispatching loop until an exit condition occurs, which * is typically when the main shell window is closed by the user. */ while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } /* Dispose the display */ display.dispose(); } }
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