‘pygame.draw.circle()’
is used to draw a circle.
Syntax
circle(Surface,
color, pos, radius, width=0)
‘pos’ is the
center of the circle. If width is zero then the circle will be filled.
#import pygame import pygame import math #initialize game engine pygame.init() #Open a window size = (500, 500) screen = pygame.display.set_mode(size) #Set title to the window pygame.display.set_caption("Hello World") dead=False #Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0, 255, 0) BLUE=(0,0,255) BLACK=(0,0,0) clock = pygame.time.Clock() PI=math.pi while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True screen.fill(WHITE) pygame.draw.circle(screen, BLACK, [250, 250], 200, 0) pygame.draw.circle(screen, BLUE, [250, 250], 150, 0) pygame.draw.circle(screen, GREEN, [250, 250], 100, 0) pygame.draw.circle(screen, RED, [250, 250], 50, 0) pygame.display.flip() clock.tick(60) #Shutdown display module pygame.display.quit()
No comments:
Post a Comment