Following
program display matrix.
# import pygame import pygame import random import string # initialize game engine pygame.init() # Window dimensions window_width=1000 window_height=700 animation_increment=10 clock_tick_rate=20 # Open a window size = (window_width, window_height) screen = pygame.display.set_mode(size) # Set title to the window pygame.display.set_caption("Hello World") dead=False # Initialize values for color (RGB format) WHITE=(255,255,255) RED=(255,0,0) GREEN=(0,255,0) BLUE=(0,0,255) BLACK=(0,0,0) clock = pygame.time.Clock() class Number(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface([15, 15]) #self.image.fill(WHITE) font = pygame.font.SysFont('Calibri', 15, True, True) data=random.choice(string.ascii_letters + string.digits) if(data=='a' or data=='e' or data=='i' or data=='o' or data=='u' or data=='A' or data=='E' or data=='I' or data=='O' or data=='U'): text=font.render(data, True, [random.randint(0,255),random.randint(0,255),random.randint(0,255)]) else: text=font.render(data, True, [58, 240, 48]) self.image.blit(text, [0, 0]) self.rect = self.image.get_rect() numbers_list=pygame.sprite.Group() for i in range(int(window_width/20)): myNumber=Number() numbers_list.add(myNumber) myNumber.rect.x=i*20 myNumber.rect.y=10 screen.fill(BLACK) print(len(numbers_list)) while(dead==False): for event in pygame.event.get(): if event.type == pygame.QUIT: dead = True #screen.fill(BLACK) numbers_list.draw(screen) for myNumber in numbers_list: myNumber.rect.y+=15 if(myNumber.rect.y==window_height): numbers_list.remove(myNumber) for i in range(int(window_width/20)): myNumber=Number() numbers_list.add(myNumber) myNumber.rect.x=i*20 myNumber.rect.y=10 pygame.display.flip() clock.tick(clock_tick_rate)
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