Before,
moving in depth details of Object oriented and java features, will
discuss what an object and class is.
Objects
and class in Real World scenario
Object
An
Object is a real world entity. For example, book, cat, box,
bus, keyboard, person, screen, cell phone etc., all are objects.
So
How can we differentiate objects
1.
Depend on their properties
2.
Depend on their behaviors
Differentiating
two objects based on their properties
Lets
say, there are two persons A and B, we already discussed, each real time
entity is an object. So these two persons are objects.
First
lets try to find what are the possible properties for the person
object
Possible
properties for a person
height,
weight, color, Education Qualification, country, address are all come
under person properties.
Now
by comparing these properties we can easily differentiate two
persons.
Properties | Person A | Person B |
Height | 6ft | 5.5ft |
Weight | 75Kg | 60Kg |
Color | white | Black |
Country | India | America |
As
shown in the above table, both the persons has their own properties,
So we can differentiate based on them.
Differentiating
two objects based on their behavior
consider
the same two persons A and B. will
try to figure out possible behaviors for the person object
Possible
behaviors are
walk,
run, swim, eat, sleep, see, hear etc., Now
by comparing these behaviors we can easily differentiate two persons.
Behavior | Person A | Person B |
Walk | 10km/hr | 12km/hr |
run | 20km/hr | 18km/hr |
sleep | 8 Hrs/day | 6Hrs/day |
Class
In
normal terms I call class as a category.
All
persons come under Human category
cat,
lion, Elephant come under Animals Category
So
a class or category is a group of objects with similar properties and
behaviors.
Objects
and class in Programming Terminology
What
Is an Object?
An
object is a software bundle of related state and behavior. The main
advantage of java is you can compare objects in Java with real world
objects. So it is very easy to work with objects in Java
What
Is a Class?
A
class is a blueprint or prototype from which objects are created.
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